I am currently a Master’s student in Institute of AI Innovation at National Yang Ming Chiao Tung University, advised by Prof. Yu-Lun Liu and Prof. Jiun-Long Huang. I received my Bachelor's degree in Electronic Engineering from National Taipei University of Technology. My research interest focuses on 3D scene reconstruction and diffusion models in low-level vision tasks. I have a cute girlfriend and her name is Alice Tung 🫡. Here is her instagram link!
Mores Tech
Full-Stack Engineer
Feb. 2023 - Jun. 2023
National Yang Ming Chiao Tung University M.S.
2023 - present
National Taipei University of Technology B.S.
2019 - 2023
Mar, 2025 "GCC: Generative Color Constancy via Diffusing a Color Checker" accepted by CVPR 2025!!!
Mar, 2025 "SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes" accepted by CVPR 2025!!!
GCC: Generative Color Constancy via Diffusing a Color Checker
Chen-Wei Chang, Cheng-De Fan, Chia-Che Chang, Yi-Chen Lo, Yu-Chee Tseng, Jiun-Long Huang, Yu-Lun LiuCVPR 2025 🔥
Proposed GCC (Generative Color Constancy), a novel approach that leverages diffusion models to estimate scene illumination by inpainting color checkers into images, enabling color constancy across different camera sensors without requiring camera-specific training.
  project page   arXiv   Code [comming soon]SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes
Cheng-De Fan, Chen-Wei Chang, Yi-Ruei Liu , Jie-Ying Lee, Jiun-Long Huang, Yu-Chee Tseng, Yu-Lun Liu
CVPR 2025 🔥
SpectroMotion is presented, a novel approach that combines 3D Gaussian Splatting with physically-based rendering (PBR) and deformation fields to reconstruct dynamic specular scenes and is the only existing 3DGS method capable of synthesizing photorealistic real-world dynamic specular scenes.
  project page   arXiv   Code [comming soon]DS3DGS: Dynamic Specular 3D Gaussian Splatting
Our proposed approach, DS3DGS, expands 3DGS by adding a deformation field with specular surface rendering, significantly improving the quality of dynamic specular scene reconstruction.
  Code   SlidesEmploying a Variational Autoencoder (VAE) model to perform sentiment analysis by mapping sentence embeddings, derived from a pre-trained BERT model, into a latent space composed of Arousal and Valence dimensions.
  Code   Slides   ReportDeveloped an interactive web gaming platform featuring user authentication, two classic games (Whac-A-Mole and Snake), and a real-time leaderboard system implemented with RESTful APIs. Utilized HTML, CSS, JavaScript, Express.js, and SQLite to create a responsive front-end interface with a back-end database that stores user profiles and game scores for competitive ranking.
  Code   Video   ReportGolf Ball Trajectory Estimation System,
This project focuses on developing a golf trajectory estimation system that uses high-speed cameras and image processing algorithms to calculate and simulate golf ball trajectories. The system captures key parameters such as initial velocity, launch angle, and deviation angle, and displays the trajectory through a web interface.
  Code   Video   Report